Well, yeah, saving would be great, except that there are still cards from K&C that I want (like Val'anyr.) Better to get them now through packs than try to forge them later when you want to be buying new set packs? Lesson #521 in why the dust economy sucks ass.
No quests available, so I figured I might try out Miracle Priest:
Circle of Healing x 2
Holy Smite x 2
Mind Vision x 2
Pint-Size Potion x 2
Power Word: Shield x 2
Psionic Probe x 2
Embrace the Shadow x 2
Mind Blast x 2
Radiant Elemental x 2
Shadow Visions x 2
Shadow Word: Pain
Dragon Soul
Gilded Gargoyle
Shadow Word: Death
Unidentified Elixir x 2
Lyra the Sunshard
Gadgetzan Auctioneer x 2
Prophet Velen
Another version I saw a couple months ago had no Shadow Words and had two Potions of Madness and two Twilight's Call. I think it had another Gargoyle, too. The Calls were solely for the Gargs so you could get more Coins. I get it, but it sucks ass and leaves you wholly dependent on those Gargs to a) be played at a time when they're not throwing away three mana and b) leaves you defenseless against anything that needs to die quickly, since you have no Shadow Words. I think it also had Shadow Ascendant in there, presumably to be used to buff your vanilla dragons, but I figured they were too slow. So I pulled a Garg for something, dropped the two Madness for 1 each of the Shadow Words (I shudder to think what will happen to Priest when Shadow Visions rotates out), dropped the Ascendants for Elixirs, and dropped the Calls for Mind Visions, since the latter will be easier to cast with Dragon Soul and won't be a useless expenditure of 3 mana (since the 1/1 Gargs don't produce Coins when they appear, but have to wait around a turn to die. Seriously, I have no idea how that combo would be effective, even in this slow meta.) The Elixirs aren't the greatest, either, since I only have Radiants, Auctioneers, Lyra, and Velen in the deck, but I will hopefully be producing Vanilla Dragons that can also be targeted with them. (Notice what's missing here? That's right! Any card draw other than PWS (which also needs a minion target, but I can use my opponent's for that) and no way to ensure that Dragon Soul is, y'know, in your hand at the right time.) And, yes, I know they're called "Dragon Spirit" but, look, they're even
colored vanilla yellow! They're Vanilla.
hsreplay.net/replay/fZgnuqvqkykqpsLntoEHTC
First game is against Big Priest. My opening hand is awesome: free PWS on turn 2 Radiant and then turn 3 Soul and start casting away. Of course, he topdecks the SWP. OK. Fine. Turn 3 Soul, anyway. I'm imagining that everyone I'm playing against will give the same response to Dragon Soul being played: "Wait... wut?" But they don't know! They don't know the (un)holy terror of the Vanilla Dragons!!! That's right! 5/5s that DON'T die to Dragonfire Potion. The OPness! At this point, I still have no idea what kind of Priest I'm facing, but turn 4 tells me when MV pull a Servitude. Thanks! I'll use that to resurrect some Vanilla Awesomeness! Second MV makes me happier than I've ever been to pull the Coin. I can see my turn 5 shaping up, so I use Visions to pull a Probe. Big Priest often doesn't have anything to do in the early turns without Barnes, but my opponent has spent 4 turns to play an SWP. Not great, Bob.
And there's the typically worst result on Elixir producing a Vanilla 1/1 which will be easily killed only to be revived by my new Servitude... Make that two Servitudes. So there's a 7/7, 1/1, and a 5/5 on turn 5 and I still have 5 cards in hand. It's like playing Druid or something! He's still not getting what he wants, so he drops Mass Dispel on turn 5 to take 2 attack off my 7/7... and add 4 attack to my 1/1. Vanilla Powah! I bet he didn't think that through. Or maybe he just desperately wanted to draw into Dragonfire Po-... Oh, wait. Turn 6 finds me in the same situation as my opponent. I do 15 damage (Cubelock!) but have nothing to cast and waste 6 mana (and tempo!) and pass. Then my opponent Essences out N'Zoth and I'm not really sure what kind of Big Priest I was facing, since he's definitely not among the 5 minions I would play in one. He can't stop the tide of Vanilla and concedes.
hsreplay.net/replay/TCCxdmfLQUN7M2cp4GLSYC
Then I'm up against Frost Mage which, y'know, seems bad, since this is a mostly (vanilla) minion-based deck and Frost Nova ruins my day (Proper vanilla ice cream is served at a temperature above ice so that the intricacies of the vanilla can be experienced.) However, I do have Velen and Mind Blast in the deck, so we'll see where it goes. Opening hand is again great (I wonder if I should just hard mulligan for Soul in every game?) except for Lyra, who gets replaced by an equally lame (at the moment) Gadg. You want to sit on the Visions and Probes in this deck to a point. You obviously want them for Soul activation, but they still serve their original purpose of both intelligence and possible resources. If my opponent starts faster, I can see using them before the weapon comes out but I didn't have to in these games. One card I'd really like to find space for is SWH, precisely for sequences like these early turns. Not sure what to cut for it, though, especially since it's a 4-cost spell. The Soul comes out on turn 3 ("Wait... wut?") and I start the Vanilla Train rolling on 4 with the Coin used for the SWP I just Visioned that removes the Artificer who, again, is far more dangerous than most other Mage creatures, since it lessens my Vanilla Impact.
He's like "Yeah. You're a 5/5. Whatever." and keeps the weenie beatdown coming... after he helps my cause with Coldlight Oracle. Sweet! Thanks! (The latter two word phrase must also be uttered as the Dracula player in Fury of Dracula whenever the Investigators hand you a Dracula card. It's in the rules.) More Vanilla OPness comes out on the next turn as I begin to clean up his board. He's clearly feeling threatened now. (The crowd that cheers for hits on players can clearly be heard beginning to chant "Va! Nill! A! Va! Nill! A!") Then he does Simulacrum and it's my turn to do a "Wait... wut?" Was he Quest Mage who accidentally mulliganned the quest? (I, uh, may have done that before with Shaman...) I Vision an AI, which I don't need, and then Glyph a Free from Amber which is cool as long as it gives me a Faceless Behemoth (10/10 vanilla, yo.) The other Glyph offers a FfA, too, but i figure I'll take SWH in case he's some kind of Freeze Swarm deck and just Simulacrumed a Juggler or something like that. (I'm kidding. Kinda.) With that in mind, I clear his board when I probably should have been going face. This ain't no aggro deck, so I guess I'm playing control (kicks rock.)
He Blizzard-Artificers and now has twice my life total. Yay, him? I use the FfA and pick Ultrasaur. It's one less attack than the Giant, but it takes a helluva lot more to kill (other than Meteor.) He Glyphs his way into Flamestrike but without the mana to cast it, so the Nova comes out. I gladly Smite the second Artificer... and realize I was going to throw away the SWH, anyway, so I should have Smited face. I'm one mana short of a fifth member of the Vanilla Awesomeness brigade, but I heal my guys past the impending Flamestrike. FLJaina arrives and I'm all: "Legendary, huh? OK. Here's Lyra." More Vanillaness and a lot of damage. I didn't get an SWP, but I did get a Silence, which is good enough. I know he's got the Block up, so now's the time to apply pressure. He Glyphs into Frostbolt and even a silenced Elemental heals him, which is fine, since I have total board control. I draw Elixir which, I'll have you note, puts a Va! Nill! A! at 7, meaning I get him down to one health and can pop the Block at that point. Symmetry? Destiny? You be the judge. I fumbled around a bit in my last couple turns, trying to figure out the best way to handle my excess of riches. He plays coy and puts another Secret up, trying to convince me that it's a third Block. I cover my bases first and then take him out. Clearly, this is the deck that will take me to Legend.