Boardgame Reviews


Read our honest, take-no-prisoner game reviews.

1010 results - showing 16 - 20  
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MattDPMattDP   May 29, 2017   3137  
Historical wargames are often a terrible waste. All that wealth of history, all over the world - political, social and economic - and games choose to focus on violence. Such a shame, especially when turning history into a game is such a great way to get inside it, to learn it and understand it. Now the case for the prosecution has a new exhibit to showcase all these points: An Infamous Traffic. It's a game about the British opium trade in China. What drew me in was the premise, the example of a non-military historical game....
MattDPMattDP   May 15, 2017   2716  
Escape the Room is such a popular game concept that it's spilled over into almost every genre. You can escape rooms on computer, in a role-playing setting, even in real life. But it's never made much impact on the board game scene for a simple reason: it's mix of mystery and puzzling doesn't fit the format well. Co-operative card game Unlock aims to change that, with the help of a few decks of cards and a mobile app. And it manages to cram in an impressive amount of novel design ideas while doing so. ...
DukeofChutneyDukeofChutney   May 09, 2017   2989  
I find games with a point of view endearing, whether or not I agree with it. In Labyrinth War on Terror Dick Chaney was right, in Pax Renaissance Martin Luther nailed his thesis to a door because the Fugger bank of Ausburg slipped him a 50.  Pax poses a history where bankers were the real play makers, pulling the strings behind the rise and fall of empires, driving the spread and evolution of ideas, and creating the genesis of the modern world.
MattDPMattDP   May 08, 2017   2112  
Stacking games look very striking, and they hold out the invite of universal appeal. "Come play me," they whisper, enticingly while waving their alluring wooden pieces around. The various incarnations of Bausack have been popular, because they shoehorn a bit of strategy in too. But there's a problem: when your core concept is balancing awkward shapes atop one another, there's limited room for variety. Play one and you've kind of played them all. So Junk Art takes a different approach. It tries to be them all, all at once and all in one box. ...
san il defansosan il defanso   May 02, 2017   3145  
Games Workshop fired a shot across the bow of every dungeon crawl ever.
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